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Portable Network Graphic  |  1999-05-03  |  17.6 KB  |  425x305  |  8-bit (40 colors)
   ocr: Sove Current Level To Disk Cleer Layout Copy Land Level Done Load Land Level From Disk TO Land Level 0000DDDDD JODDDDDL JODDUDE - 21 - - - JO0DDDDD 000000OD O0C - 3 -1 - DDDDDDE DDDDDD 6 7J - - DDDDDDD O0DDDDOL JUULULL 000DDDOD NOTE: Use a value of-1 to represent land level 0. Place the Land Level IDS on the grid as they fit together. Ift the party walks off the edge of one map, they will appear on the matching edge of the next map provided there is one specified. Not all land level need to be in the rayout. This is just an easy way to define how the party can move around some land masses.